AI Insights · Timothy · October 2021
Top 5 Season Pass Games on iOS in Switzerland Q3 2021
In Q3 2021, the top 5 season pass games on iOS in Switzerland showed varied performance in terms of downloads, revenue, and active users. Discover how each game fared in this detailed analysis.
In the third quarter of 2021, the top 5 season pass games on iOS in Switzerland demonstrated diverse trends across downloads, revenue, and active users. Here’s a closer look at the performance of these games, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS saw its weekly revenue peak at around $4.2K at the end of June before experiencing fluctuations, eventually dropping to $565 by the end of September. Weekly downloads showed a significant peak of 5.2K in mid-July, followed by a decline to approximately 2.3K by the end of the quarter. The game maintained a high number of weekly active users, starting at 69.5K in late June and experiencing a gradual decline to 59.2K by the end of September.
Clash Royale from Supercell had a strong start with weekly revenue reaching around $315K in early July. However, the revenue saw a decrease, hitting a low of approximately $95K in mid-August before rebounding to $341K in early September. Weekly downloads showed a peak of 3.8K at the end of June, with a subsequent decline to around 2.1K by the end of September. The game’s weekly active users started at 141.6K and saw a slight decline, stabilizing around 128.5K by the end of the quarter.
Royal Match by Dream Games displayed a consistent increase in weekly revenue, starting at $16K and peaking at $36.1K by the end of September. Weekly downloads fluctuated, with a notable peak of 2.9K in mid-July and maintaining around 2.4K by the end of the quarter. Active users showed a steady increase from 2.9K in late June to approximately 9.3K by the end of September.
Brawl Stars, also from Supercell, experienced varied weekly revenue, starting at $186K in late June and peaking at $186K before declining to $143.5K by the end of September. Weekly downloads remained relatively stable, hovering around 2.2K throughout the quarter. The game’s weekly active users started at 69.4K and saw a gradual decline to about 57.2K by the end of September.
Fishdom by Playrix showed a notable increase in weekly revenue, starting at $81.5K and peaking at $119K in mid-September. Weekly downloads reached their highest at 2.6K in early September, with a consistent trend around 2.2K by the end of the quarter. The number of active users remained stable, starting at 18.4K and ending the quarter at approximately 16.7K.
For more detailed insights and data, visit Sensor Tower.